Episode 369 – DI4D – Colin Urquhart & Douglas Green

 

EPISODE 369 – DI4D – Colin Urquhart & Douglas Green

DI4D the world’s leading 4D facial performance capture service that specializes in animation for digital doubles. Their proprietary technology is derived from over 30 years of cutting edge research and development dating back to their own PhD research. Since then, the company has consistently innovated at the cutting edge of what is technically possible in the field. 

With bases in the UK and US, they work globally with partners across the entertainment and research sectors to develop and deliver high resolution 3D facial image capture, 4D facial performance capture systems, ground-breaking digital double creation software and services. Some of the titles that DI4D has worked on, both in film and games, are: Blade Runner 2049, Morbius, The Matrix: Resurrections, Venom: Let There Be Carnage, Free Guy, Call of Duty, F1 2021, and many more!

In this Podcast, Allan McKay speaks to Co-Founders of DI4D Colin Urquhart and Douglas Green about the DI4D technology for facial capture, the innovative thinking behind the process, digital doubles, uncanny valley, the facial capture rig and other behind-the-scenes of the motion capture process. 

 

DI4D Website: https://di4d.com/work/

Colin Urquhart on LinkedIn: https://www.linkedin.com/in/colinurquhart/

Douglas Green on LinkedIn: https://www.linkedin.com/in/di4d-douglas-green/

 

EPISODE 369 – DI4D – Colin Urquhart & Douglas Green

Hi, everyone! 

This is Allan McKay. Welcome to Episode 369! I’m interviewing Co-Founders of DI4D Colin Urquhart and Douglas Green. We get into a lot in this Episode that has to do with digital human and performance capture.

I’m really excited to talk to Colin and Douglas about:

  • Digital doubles;
  • Bridging the uncanny valley;
  • The DI4D technology for facial capture;
  • The innovating thinking behind the process;
  • Their viral spot SMART METERS: EINSTEIN’S BATH which used DI4D’s facial capture to bring back to life Albert Einstein;
  • Their work on BLADE RUNNER 2049’s Rachael character,
  • and so much more!

Please take a second to share this Episode with others.

Let’s dive in! 

 

ADDITIONAL RESOURCES FROM ALLAN McKAY:  

[01:16]  Have you ever sent in your reel and wondered why you didn’t get the callback or what the reason was you didn’t get the job? Over the past 20 years of working for studios like ILM, Blur Studio, Ubisoft, I’ve built hundreds of teams and hired hundreds of artists — and reviewed thousands of reels! That’s why I decided to write The Ultimate Demo Reel Guide from the perspective of someone who actually does the hiring. You can get this book for free right now at www.allanmckay.com/myreel!

[35:01] One of the biggest problems we face as artists is figuring out how much we’re worth. I’ve put together a website. Check it out: www.VFXRates.com! This is a chance for you to put in your level of experience, your discipline, your location — and it will give you an accurate idea what you and everyone else in your discipline should be charging. Check it out: www.VFXRates.com!

 

Okay, what did you think? I want to thank Colin and Douglas for coming onto the Podcast. 

Next week, I’ll be interviewing Zoic Studios’ Virtual Production Supervisor for the Real Time Group Scott Rosekrans. This will be another epic one!

Until then –

Rock on!

 

Click here to listen on iTunes!

Get on the VIP insiders list!

Upload The Productive Artist e-book.

Allan McKay’s Facebook Fanpage.

Allan McKay’s YouTube Channel.

Allan McKay’s Instagram.

 

Let's Connect

View my profile on

INSTAGRAM

wp_footer()