Episode 379 – CTO Epic Games – Kim Libreri Epic Games CTO Kim Libreri is responsible for continuing Epic’s tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio’s Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality […]
Episode 378 – Advice for Entry Level Artists At the beginning of your VFX career, things can seem so hard and so stressful. As a junior VFX Artist, you may feel like everyone is out to get you. Here are some powerful mindset shifts that will change your outlook and how you feel about […]
EPISODE 377 – VFX SUPERVISOR CHRISTOPHER ZAMMIT Christopher Zammit is a VFX Supervisor and Art Director. They’ve worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: […]
Darin Moran has been making movies for over 20 years. While he studied design & photography at The Academy of Art in San Francisco and film theory and cinematography at the Tisch School of the Arts at NYU, he dropped out of school after a few years to learn in the field by actually […]
Episode 375 – Deepfake Expert Chris Ume Chris Ume is a visual effects expert with many years of experience in entertainment and corporate projects. In 2020, he began experimenting with deepfake technology, sourcing AI models from obscure Russian websites, and experimenting with new techniques. That led to a collaboration with an American actor known […]
Episode 374 – LOVE DEATH + ROBOTS Director Emily Dean Emily Dean is an Asian-Australian writer, director, and artist living in LA. Emily holds a BA (Honours I), History and English Major, from the University of Sydney. Following her academic studies, Emily pursued a career in animation first at the Australian Film TV Radio […]
Episode 373 – How To Stand Out from Competitors You need to be ultra specific in how you define yourself when you’re applying for jobs as an artist. It’s the difference between being front-of-mind and standing out — or blending in with all the other applications. And it’s something that none of us do. […]
Episode 372 – YouTuber Evan Carmichael – How to Get 3 Million+ Subs Evan Carmichael #BELIEVES in entrepreneurs. At 19, he built and then sold a biotech software company. At 22, he was a venture capitalist raising $500k to $15M. He now runs a YouTube channel for entrepreneurs with over 2 million subscribers, […]
EPISODE 371 — CRUSHING Your Bigger Goals The WHAT IF? Scenario: It’s an addictive concept for all of us. What if you give up on a career before you ever got started? Fear is just your mind trying to prevent you from change because change is unknown. It doesn’t want you to risk safety […]
EPISODE 370 – Zoic Studios – Virtual Production Sup for the Real Time Group – Scott Rosekrans Scott Rosekrans is a VFX Supervisor and Virtual Production Supervisor for the Real Time Group at Zoic Studios. He has been working to integrate Unreal Engine into every facet of the facilities post production workflow, from previz […]
EPISODE 369 – DI4D – Colin Urquhart & Douglas Green DI4D the world’s leading 4D facial performance capture service that specializes in animation for digital doubles. Their proprietary technology is derived from over 30 years of cutting edge research and development dating back to their own PhD research. Since then, the company has consistently […]
EPISODE 368 – YouTuber and VFX Artist Eloi Andaluz Fullà Eloi Andaluz Fullà is a visual artist with over 18 years of experience in 3D. He’s worked in architecture, motion graphics, advertising, mappings, interactive installations and movies. He is specialized in particles and dynamics simulations. He has worked as a freelancer for different VFX […]
EPISODE 367 – Magnopus – Co Founder / CEO Ben Grossmann Oscar-winning Visual Effects Specialist Ben Grossmann has been paving the way for the new immersive web for nearly 20 years. As a Co-Founder of Magnopus, he’s long had a vision of bringing physical and digital worlds together through connected spaces. His passion for […]
Episode 366 – VR Entrepreneur – Sally Slade Sally Slade worked for eight years in the VFX Industry, supporting visionary creators at Oscar award-winning studios, before pivoting to the XR Industry in 2016. Sally was nominated as “Reality Mixer of the Year” by Microsoft for her HoloLens product, Muralize, and further decorated by the […]
Episode 365 – BUCK – Creative Director Orion Tait Orion Tait is a Director and Partner at Buck, leading its New York studio in creating commercials and content for major brands from all over the world. With a background in filmmaking, fine arts and graphic design, his varied body of work is rooted in […]
Episode 364 – Filmmaking in Unreal – Aaron Sims Aaron Sims, the visual creator behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in […]
Episode 363 – Director Carlos Stevens – LOVE DEATH + ROBOTS Carlos Stevens is an Animation Director, Writer and Executive Producer. He’s a former Student Academy Awards nominee for his animated short film Toumai. This achievement kick-started Carlos’s career working on a variety of Cannes Gold Lion award-winning commercial campaigns, notably for Sprint and […]
Episode 362 — Henrique Reginato – NOX Visual Effects Henrique Reginato is a VFX Supervisor and the Founder of NOX Visual Effects. After working in VFX for over 13 years, Henrique launched NOX Visual Effects during COVID-19 by purchasing the Nuke Indie license and working from home. Born in Brazil, Henrique first studied at […]
Episode 361 – ILM – David Vickery David Vickery is a VFX Supervisor at ILM, well known for his work on films such as Sherlock Holmes, Harry Potter and the Deathly Hallows: Parts 1 and 2, Fast & Furious 6 and Jupiter Ascending. His work has been recognized with an Academy Award® nomination and […]
Episode 360 – Fred Ruff – Running a VFX Studio Fred Ruff is the founder of Refuge FX, a Portland based visual effects studio responsible for projects like For All Mankind, Helstrom, Queen of the South, Runaways, Grimm, Last Knight. Fred has over two decades of experience in computer graphics, visual effects and software […]
Let's Be Friends
“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
Gain access to the free guide, videos and other resources now.
From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!