Episode 274 — Mike Janda and Tom Ross — The Business of Design Michael Janda is an executive level creative leader with more than 20 years of experience in both in-house creative departments and agencies working with some of the greatest brands in the world. In 2002, he founded the creative agency Riser, a […]
Episode 273 — When Clients Refuse to Pay Hello, everyone! This is Allan McKay. Welcome to Episode 273! I want to talk about what to do if you aren’t getting paid by your client. I want to share as many insights as I can. I’m excited for this one! This is a question I […]
Episode 272 — VES Handbook Round Table With wisdom from the best and the brightest in the industry, The VES Handbook is a visual effects bible that belongs on the shelf of anyone working — or aspiring to work — in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors […]
Episode 271 — Quixel Megascans Quixel Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios […]
Episode 270 — Crafty Apes — Aldo Ruggiero and Matt Akey Crafty Apes is a full service, boutique VFX company based in Culver City, CA & Atlanta, GA. The company was launched in July of 2011 by three visual effects veterans Jason Sanford, Chris LeDoux and Tim LeDoux. Believing that strong 2D compositing is […]
Episode 269 — Andrey Lebrov Andrey Lebrov is a CG and VFX Director, as well as a Co-Founder of Out of Nothing, Ltd. Andrey was born in Ukraine, raised in Liepaja, Latvia. He began working as a freelancer at the age of 15 as a Photoshop Artist. He eventually immigrated to the U.K. to […]
Episode 268 — Hasraf “HaZ” Dulull Writer, Director, Producer HaZ Dulull started as a VFX Artist on feature films such as The Dark Knight and Hellboy 2. He quickly progressed to a VFX Supervisor role and was nominated for several VES awards on shows like Planet Dinosaur (BBC) and America: The Story of US […]
Episode 267 — Gerald Undone Gerald Undone is a YouTube creator whose channel is dedicated to different technologies used in the creative process. He tests a variety of tech and gadgets, reviews those products from a value perspective and provides tutorials and guides for content creation using that same gear. In this Podcast, Gerald […]
EPISODE 266 — Instagram Hashtags Instagram is the number one platform to get exposure and to build your name, to build a following and to get known, and of course, to land clients as well. But how do you take advantage of this if no one is seeing your posts? If you’re posting with […]
Episoder 265 — The Power of Empathy Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.” The […]
Episode 264 — Deconstructing Prince of Persia American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other […]
Episode 263 — Work from Home Because of the change that’s happening due to COVID-19 and quarantine, a lot of us had to shift to working from home. The day that the quarantine happened, everyone started to shut down. It got scary for a minute. But it’s really interesting how every studio was able […]
Episode 262 — Chaos Group — Chris Nichols Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs. In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology […]
Episode 261 — How I Organize My Day What if you had control over your time? What if you could track it and adjust your behaviors to increase your productivity? This system, developed by Allan McKay, takes about 5 minutes a day to do. It’s something that’s been adjusted and perfected over many years. […]
Episode 260 — Rosana Sullivan — Pixar Rosana Sullivan is a Director, Storyboard Artist, Writer, and Executive Producer. Since 2011 she has worked for Pixar Animation Studios. In 2019 she wrote and directed her first animated short film, Kitbull, for which she received a nomination for the Academy Award for Best Animated Short Film […]
Episode 259 — Rise FX Rise FX was founded in 2007 by Sven Pannicke, Robert Pinnow, Markus Degen and Florian Gellinger in Berlin. Today, this award-winning company — with offices in Berlin, Munich, Stuttgart, Cologne — has roughly 100 permanent staff members in addition to 100 freelance artists, which makes it one of the […]
EPISODE 258 — EMMANUEL SHIU Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video […]
Episode 257 — Work Visas in USA To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: […]
Episode 256 — Rules of the Demo Reel Just because you send in your demo reel doesn’t mean that it’s going to be seen by anybody. Even if it does, who says it will be watched all the way through? Most reels are skipped over just because there is one wrong thing on there. […]
Episode 255 — Experimentation Equals Wins People are afraid of being judged but it’s little things that build up over time: For example, if you’re shy, try going out to a bar and talking to people. These are little things you could do to get out of your comfort zone and push through your […]
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“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
Gain access to the free guide, videos and other resources now.
From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!