Episode 418 — NVIDIA — 3D Artist David Baylis

by Allan McKay  - August 29, 2023

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Episode 418 — NVIDIA – 3D Artist David Baylis

David Baylis is a 3D Artist living in Vancouver B.C Canada who specializes in automotive real-time rendering using Unreal Engine. He is originally from Lille, France. David works at Epic Games as a Consultant who produces demos, tutorials and webinars.

Having always been a car enthusiast, David loves exploring new ways to deliver photorealistic renderings. There is a lot of history behind each car, and that is what he tries to portray in his artworks.

In this Podcast, Allan McKay interviews 3D Artist David Baylis about innovations in ray tracing and AI, the future of VFX careers in the era of machine learning, NVIDIA and Chat GPT, DLSS technology, how to get started in Unreal and why learning 3D is a lifelong occupation.

 

NVIDIA Website: https://www.nvidia.com/en-us/

NVIDIA on YouTube:https://www.youtube.com/@NVIDIA

David Baylis on NVIDIA’s Blog: https://blogs.nvidia.com/blog/2023/02/09/david-baylis-auto-designs-rtx/

David Baylis on Real-Time Automotive Rendering with Dual NVIDIA RTX A6000 and NVLink: https://www.youtube.com/watch?v=BBhj9wVx5kc

David Baylis Website: https://davidbaylisdesign.com

David Baylis on IG: https://www.instagram.com/davidbaylisdesign/

David Baylis on YouTube: https://www.youtube.com/@davidbaylisdesign

 

EPISODE 418 — NVIDIA – 3D ARTIST DAVID BAYLIS

Hi, everyone! 

This is Allan McKay. Welcome to Episode 418! 

I’m sitting down with David Baylis who is a realtime car expert when it comes to car renders. He is also a consultant for Epic Games. I think this is a great opportunity to sit down and talk to David.

  • Real Time Rendering;
  • Innovations in Ray Tracing and AI;
  • AI and the Future of VFX Artists’ Careers;
  • NVIDIA and Chat GPT;
  • DLSS Technology;
  • How to Get Started in Unreal;
  • And Why Learning 3D is a Lifelong Occupation.

Please take a moment to share this Podcast with others if you want to show your support.

I want to thank NVIDIA for organizing this interview!

Let’s dive in!

 

ADDITIONAL RESOURCES FROM ALLAN McKAY: 

[01:21]  Have you ever sent in your reel and wondered why you didn’t get the callback or what the reason was you didn’t get the job? Over the past 20 years of working for studios like ILM, Blur Studio, Ubisoft, I’ve built hundreds of teams and hired hundreds of artists — and reviewed thousands of reels! That’s why I decided to write The Ultimate Demo Reel Guide from the perspective of someone who actually does the hiring. You can get this book for free right now at www.allanmckay.com/myreel!

[42:09] One of the biggest problems we face as artists is figuring out how much we’re worth. I’ve put together a website. Check it out: www.VFXRates.com! This is a chance for you to put in your level of experience, your discipline, your location — and it will give you an accurate idea what you and everyone else in your discipline should be charging. Check it out: www.VFXRates.com!

 

Okay, what did you think? I want to thank NVIDIA for organizing this and David for joining the Podcast.

Next week, I’m interviewing Pixar’s President Jim Morris about his career both at ILM and Pixar; working with legendary Directors such as James Cameron, Steven Spielberg, Andrew Stanton and Robert Zemeckis; behind-the-scenes and Innovations of JURASSIC PARK and FORREST GUMP; the unpredictable magic of live action projects; how limitations inspire VFX inventions; and why “Problems aren’t an impediment to the job. Solving problems IS the job.”

Until then – 

Rock on!

 

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