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VFX Hardware

Hey guys this video goes over what type of hardware settings to use with FumeFX as well as better ways to work to get faster and more reliable simulations and more importantly more efficient workplace practice!

Great for 3ds max vray cg render pipeline and fluids and particle simulations. Understanding what computer to buy for visual effects.

Please like and share if you find it useful, it would mean the world to me! Thanks guys!

Allan

Youtube comments:

@patfish3291
i have a 3960X 24 Core Threadripper but FumeFX use only max. 9-20% of its CPU Workload ... any idea what could be wrong? (in the preferences I have checked use all CPUs) thx pat!
@user-hy3pd8mz1g
what is your computer system
@WehrmachtSoldier95
Insightful hardware tips Allan, I'm currently working on my gaming laptop I've bought a year ago, work like a charm with latest software version Max/Maya 2019, Vray 4.1, Substance Painter 2018 3.1, no problem so far. I'm a self-reliance student though, can't afford an expensive PC yet. i7-7700HQ 2.8Ghz GTX 1050 4GB 2x16 DDR4 Corsair Vengeance 2666 Bus. (Corsair Vengeance my favorite RAM product line)
@shubhayanb
core i5 6400@ 2.7ghz GTX 1060 6GB DDR5 16GB DDR4 Kingston hyperX Fury (8x2) Asrock fatality Mobo
@SpearChuckUngawa
I wonder how many people cuss their GPU because it's not taking advantage of the CUDA cores. I just installed a EVGA GeForce GTX 980 Ti and it took several suggested solutions for CUDA 7.5 to kick in. After listing the model name of the card into the raytracer_supported_cards.txt file and launching AF, the GPU method of raytracing was grayed out. What finally worked is NVIDIA's Control Panel. Smooth sailing now, mate.
@artusadil8071
ok now go out and get some sunlight
@kcudgnittischannel
Awesome Allan
@AndreCantarel
I couldn't agree more. I bought myself a $6000 main workstation and it totally paid of during the job I bought it for. I have two other desktops set up at home so I can work parallel on 3 machines and it's just so much more efficient. More iterations in less time and everyone gets happy that way.
@EspireMike
For the best cloud best rendering solution, check out Jonathan de Blok. he's nailed it. 
@johndorlean1133
Good stuff dude.
@HristoVelev
Our tests here are showing that less cpus/cores but higher freq is better for simulations, the reverse is better for shading. 3.5 GHz quadcore would outperform a 2 GHz dual quadcore or even sixcore in simulations, but the multicpu one wins at raytracing.
@cfxsquad
Allan great video! But where is the shopping list?
@daveschroeder1
Thanx Allan again for insights!
@mckachun
thank you for sharing~!!
@Samota0
Honestly, thanks for sharing this much amount of insight about your exposure to the area. I've been working a lot in FumeFX, doing mostly simple explosions and such. The wait for sims, along with my storage limitation kills me. It's nice to have a base requirement from an experienced user. 
@walkerboh39
Helpful and insightful, thanks for sharing this Allan :)
@juliancrespi8536
Great video! Thanks a lot for taking the time to explain all this. I have a doubt about processors, which would be best?  2 x 12 cores (24 threads) at 2.5ghz or 6 cores (12 threads) overclocked at 4.3ghz It would seem cheaper to build a single cpu machine and overclock it than to build a dual cpu xeon machine, but would it be that much slower?
@JoshPurple
Great, Thank You :) ! 
@GTE777
Very useful, thanks Allan.
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