Venom VFX Case Study with Allan McKay – Film School

Going behind the scenes on the visual effects for the movie Venom, discussing the VFX for the film, not as an artist but as a VFX Supervisor.

Quick heads up: The ‘unedited version’ of this is located at https://vimeo.com/306717260

I’ll be playing with the format as more of these go up!

WHAT I NEED FROM YOU: Please leave a comment let me know what films you want to see next. Personally I am leaning toward Kong or Avengers: Infinity War — but I would love to get some insights from you on your favorite Marvel, sci-fi or Creature FX films! Or any others for that matter!

I think this will be fun to go behind the scenes on the discussion and I’m happy to disclose tools or techniques, and even create supporting 3d tutorials and compositing tutorials on specific shots.

This is a deep dive into deconstructing individual FX sequences and shots and the techniques and approaches used. Rather than focusing specifically on creating the CG elements as a 3DS Max tutorial, Houdini, Maya, Nuke or After Effects, we’re more focused on what matters — which is the process and though that goes into these shots and a look behind the curtain at many key insights needed for making these shots come to life.

Youtube comments:

Hiếu Đờ Hợi
Thankiu <333333333333333333333
awesome!! thank you Allan!!
luisj. aly
Thanks you........tutorial
Eric Narad
I too am getting a circular reference error at the step where I try to link the Particle Skin modifier to the particle system. Any ideas?
mansoor niazi
Is the destruction tutorial still available
Nelson G
Awesome Allan... thank's...
Arshak Khachatryan
mate always enjoying your tutorials, thanks a lot
Rishab jain
sir video is little complicated plz try to make easier
David Malaver
someone knows why the typarticleskin can;t make a circular reference when i tried to reference the TYFLOW particle system in the minute 0:11:18 ?
edgar protsko
hi. i want to do some effect but there is no any solutions on the web. 1) i have cube with 100 x 100 verticies grid. its my hidden animated(wave ripple etc) control geometry — «volume1». 2) on this grid i have tyflow particles spread only on verticies(cube’s) and constraint to them(object bind — lock to surface) 3) i have hidden sphere (animated moving and animated deformations) moves through particles — «volume2» I want my tyflow particles change material in this moving sphere volume2. Basic cube volume1 — transperant glass, in moving volume2 — vray light. It will be some kind of 3d led screen.
Ken Yong
Allan, I'll be waiting for your more in depth car rig tutorial. Hopefully you are going to make one. Thanks
Barna Horvath
Hi Allan! Fantastic tutorial! I have one problem, after I have the car dynamics set, and I start the animation to test it. My car just keeps falling down to eternity, the destruction does not happen. I've checked everything a few times. Sorry to bother you! P.S.: I am using Max 2020.
Great work, I would love to see more of these videos.
Ur Apple
when will be start the classes ?
Pinoy Gaming Club
I want to know how to setup the material ID's inside Tyflow
Andrew Novitsky
@Allan McKay when the indepth tutorial coming out? I would buy it
amazing your tutorials man love it thank you
fabien valour
hello there are a bug with particle group and phyXwhen on , there are no floor collision
Darklord T
Great tutorial. Thanks. I can't find how to use tyflow with fumefx, Phoenix fd in in-depth. 🤑
Can you make a tutorial using tyflow ,tank simulation make it follow a path and on its path there a wall and make the tank tracks and wheels interact with the wall when it break into pieces