Tyflow Ash Tutorial (3DS Max Vray) – Avengers Endgame VFX

This video will show you everything you need to know about creating ash and other low mass effects in tyFLOW. Specifically, you’ll learn how to optimize your tyflow particle systems around a real production workflow similar to what we see in Avengers.

In fact, this is based around some of the work I did when working on Avengers: Endgame, and it’s the exact same process I’ve used on Blade for all the vampire ashings, God of War Superbowl commercial and others that involved lots of ash or similar effects. This is the main reason I get a lot of calls to work on productions, is having a complete understanding of how to get the unique look and feel of these types of effects.

So what’s involved in creating realistic ash effects?

– Understanding turbulence, low mass effects;

– How to create intricate motion that looks and feels realistic;

– Knowing when and where to use cloth, rigid bodies or other dynamics;

– Learning to optimize your simulations for faster speed and render times;

– Being able to start a shot and build on it, rather than getting into the weeds too early;

– Using V-Ray and 3DS Max to it’s full potential;

– Building a caching workflow to allow you to re-time your caches easily and quickly;

– Building a workflow for shape instancing and mesh caching that ‘works’ painlessly.

Towards the end of this video you’ll learn many techniques like cloth, but from an intelligent standpoint. The big mistake newbies and freshers make is “Just because we have access to particle solvers” doesn’t mean we need to dial up the settings on everything and expect results. Instead we set up conditions that allow us to activate cloth “when it’s needed.”

And, other times, where there would be no benefit to using a cloth solver at all, we roll back into faster solutions to keep our system optimized, fast and allows us to make revisions on the fly.

If you’re looking to get more advanced production level visual effects training, make sure to subscribe to my YouTube channel right here: https://www.youtube.com/user/AllanFTM…

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Youtube comments:

Eric Liang
Been waiting for this since the day you've announced it! Super excited to try this one out! Thanks a lot Allan!! <3
Clone Trooper
Could you please make a 3d model of tony starks arc reactor
Magnum Piering
Learned some new stuff - Thanks!
Chaoyang Liu
Thanks, it's easy to keep up with your way of teaching as a tyFlow beginner.
G
Is there a word beyond professional to describe his professionalism?
Amruth Desaraju
How do we do the same in houdini?
Adam Cseff
That was sick. Thanks man.
ISLAM Ben
Yes
Ezio Auditore da Firenze
Hey Allan, would love to see some wood fracture. Please do a tutorial with a simple crate fracture. I cant seem to get wood feel with simple voronoi and displacement .
Isa Nagiyev
It is just amazing
yanislachat
great
Mountain Equity
Thanks Allan!!! YES YES YES :) Thank You for Your Time!!!
Q tech
thank u sir for sharing your knowledge to the world
Kyo Zhan
why the ashes would be easily stunked between the ground and the shield if I add the "cloth bind" on。and they are pulled very long.
Phyu Phway
Please, Make a car explosion tutorial Sir!
Антон Кашковский
tnx!!!!!
SUAT KÜÇÜKNAZLI
Thank you Allan
THE 3D SCENARIO
can you share the 3d file for practice so that i can fallow throughout the course?
Abdullah Kolaylı
great tutorial as always :) i like ur tutorial they are so good and clear
ARISTOTLE GADDI
this is awesome... is there any rain tutorial? thanks a lot.