Tyflow Ash Tutorial (3DS Max Vray) – Avengers Endgame VFX

This video will show you everything you need to know about creating ash and other low mass effects in tyFLOW. Specifically, you’ll learn how to optimize your tyflow particle systems around a real production workflow similar to what we see in Avengers.

In fact, this is based around some of the work I did when working on Avengers: Endgame, and it’s the exact same process I’ve used on Blade for all the vampire ashings, God of War Superbowl commercial and others that involved lots of ash or similar effects. This is the main reason I get a lot of calls to work on productions, is having a complete understanding of how to get the unique look and feel of these types of effects.

So what’s involved in creating realistic ash effects?

– Understanding turbulence, low mass effects;

– How to create intricate motion that looks and feels realistic;

– Knowing when and where to use cloth, rigid bodies or other dynamics;

– Learning to optimize your simulations for faster speed and render times;

– Being able to start a shot and build on it, rather than getting into the weeds too early;

– Using V-Ray and 3DS Max to it’s full potential;

– Building a caching workflow to allow you to re-time your caches easily and quickly;

– Building a workflow for shape instancing and mesh caching that ‘works’ painlessly.

Towards the end of this video you’ll learn many techniques like cloth, but from an intelligent standpoint. The big mistake newbies and freshers make is “Just because we have access to particle solvers” doesn’t mean we need to dial up the settings on everything and expect results. Instead we set up conditions that allow us to activate cloth “when it’s needed.”

And, other times, where there would be no benefit to using a cloth solver at all, we roll back into faster solutions to keep our system optimized, fast and allows us to make revisions on the fly.

If you’re looking to get more advanced production level visual effects training, make sure to subscribe to my YouTube channel right here: https://www.youtube.com/user/AllanFTM…

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Youtube comments:

@ELiang-ru1hb
Been waiting for this since the day you've announced it! Super excited to try this one out! Thanks a lot Allan!! <3
@felipecea2523
What would the workflow be like in 3dsmax and Tyflow if a scene like this included animated characters in Maya with the Xgen hair system, for example?
@iAmirmehrpouyan
perrrrrfectooo man
@grimmx
I just started going down the tyflow rabbit hole, this was an awesome lesson
@Consciousnessbin
Allan you're the best! Awesome tutorial! I like very much the way it's all explained based on real production workflow! Well done.
@AlexAndRiEL
IMHO, the most valuable words were at the really end, about using volume of the scene! :) Love the video! Thank you!
@khizerhayat9543
just started this tutorial today gonna take me sometime to finish.
@rajroshanprajapati
how i am gonna thank you for thi in the crown of modeling there is you focused on 3d effects love you sir from india
@oftogap2580
yes please
@Chappysnapz
Any chance you could make an earthbending tutorial?
@reaganmclaughlin5705
Could you please make a 3d model of tony starks arc reactor
@magnumpiering
Learned some new stuff - Thanks!
@ericliuzzz
Thanks, it's easy to keep up with your way of teaching as a tyFlow beginner.
@itsthatYEStoogoodguy
Is there a word beyond professional to describe his professionalism?
@amruthdesaraju5665
How do we do the same in houdini?
@adamcseff1396
That was sick. Thanks man.
@islamben9607
Yes
@ezioauditoredafirenze1108
Hey Allan, would love to see some wood fracture. Please do a tutorial with a simple crate fracture. I cant seem to get wood feel with simple voronoi and displacement .
@isa_nagiyev
It is just amazing
@_Ianis
great
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