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Thanos Particles VFX — 3DS Max Tutorial (tyFLOW & Phoenix FD)

Thanos 3DS Max Particles Thanos VFX Tutorial (tyFLOW & Phoenix FD)

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The tyFLOW VFX Tutorial (3DS Max 2018 and up) is taking advantage of Avengers: Endgame Thanos as a 3D animated character to demonstrate this effect. Focusing on some of the fundamental principles of particle FX that we can utilize to create great looking particle simulations using the tyFLOW plugin and 3DS Max.

The dispersion technique is one I developed many years ago that is extremely effective for creating tyFLOW particle FX of models disintegrating. I decided to include Thanos from Avengers: Endgame, as the film comes out later this week and the past few weeks I have been putting together a lot of training specifically for the release of the film on the Avengers: Endgame VFX to breakdown similar visual effects workflows. In addition to the Thanos Dispersion tyFLOW VFX Tutorial, I will also be releasing more CG production training each day over the coming 2 weeks.

Take a moment to Subscribe now because you will get notified the minute the Avengers: Endgame VFX training for tyFLOW is released: Definitely something you won’t want to miss out! Click here to subscribe: https://tinyurl.com/y58fw26d

So if you are not subscribed to my YouTube channel, and you would, please take a moment to subscribe now. Later this week, I am releasing an entire Live Action Avengers Visual Effects Sequence of Thanos turning to ash, following the look of the Avengers Infinity War (and Avengers Endgame) ‘Decimation’ effect from Avengers Infinity War which had a lot of exposure because of the recognizable visual effects Weta Digital created. Using the best methods for computer graphics, this 3ds max tutorial focuses on Thanos VFX process to simulate fluids and particle effects.

I will also be doing a live break down of the visual effects work I did for Avengers: Endgame in 3DS Max using tyFLOW, PhoenixFD and compositing in Nuke. Not only that, but I will be sharing all HD footage, all character scene files animated, textures and shaders, particle files using V-Ray and everything else so you can follow along in the visual effects training step by step. This will be entirely in tyFLOW and PhoenixFD for 3dsmax.

We’ll also be rendering in Krakatoa and V-Ray for rendering, covering photoreal lighting and shading techniques and a feature film visual effects production pipeline workflow. I also have a few other surprises, bringing on one of the character animators from Avengers to discuss animating Thanos!

If you’re not familiar with tyFLOW: The tyFLOW plugin for 3ds max is a new particle system for 3ds max based around the workflow of Particle Flow part of Autodesk’s 3DS Max. tyFLOW is developed by Tyson Ibele. Thanos Dispersion VFX with tyFLOW V-Ray rendering in 3DS Max. I hope you enjoy the Thanos Dispersion VFX Tutorial!

You can get more tyFLOW tutorials, as well as PhoenixFD, FumeFX and other visual effects tutorials on my channel: https://tinyurl.com/y58fw26d

For daily new VFX updates, visit:

Instagram: https://www.instagram.com/allanmckayo…

Facebook: https://www.facebook.com/allanfmckay/

Youtube comments:

ambientoccluser
I doubt there is anyone else of such a high profile in coop with colleagues involved in some of the highest grossing and best looking feature films explaining coolest looking effects and tools in such a detail and practical use. This is really a new level of tutorials, so Yes, keep up, and thank you from an old fan :)
Don Burroni
People that use 3dsm suck balls
Don Burroni
I could do those effects with xsi
tryptychUK
It would be nice to see a tutorial that shows Tyflow generating source particles for Phoenix FD to use. I know there is an "Export Particles" node, but I can't seem to get it to work. Phoenix just doesn't see the particles.
Parag Gaikwad
As always very good tutorial!! Thanks Allan.
imge studyo
verygood
unitedmovietone
When I render my particles from the head, the head is still fully visible and stays intact, does anyone know how to fix this problem?
John Domingo
YEEES!
shourya jain
Teach Me!
Lucas Ordoñez
YES! Such a great artist. Your work is inspiring Allan.Do you know why I can not pick the fluid node in Tyflow once I´ve made the force with Phoenix? I´m clicking in the grid but nothing happens. It seems like it´s disabled. The selection cross doesn´t appears. :/ Thanks!!!
Dimski
Absolutely YES! I'm so stocked I stumbled upon your channel!
Ray Brown
yes! very cool...waiting in anticipation for "part 2" or the more fleshed out version that you keep mentioning. would love to see the rendering part to this. krakatoa looks cool and all but it doesnt have that chunky ash disintegration look like the avengers reference. Is this something you will be covering in the next tutorial?
milad shirali
Hi allan and thank you for all of your efforts, I follow your tutorial step by step but at the end of that i can't render it, it shows nothing in render even with mesh operator, and another question which i have is that how to turn an editpoly to ashes or small particles like sand, removing from original? I dont know if i explained that correctly, i have a geometery that i need it to start turning to sand and get disappeare, would it be possible with tyflow?
Anurag Dhruw
yesss
Mohammad Sharabti
Many Thanks for your amazing Work. Can not wait till the next Video : ) can you please help me with this question ? When I am rendering, I can not see the Particles even after adding Mesh in every Events in Tyflow. What can I do in this Situation.
Vishal Gola
yes
Javier Mendez
Yes
Activemotionpictures
Hi Allan. I heard on one of your podcast you got called to work on Blade. I got this url, talking about Blade and how it shaped the future of the MCU. Lots of amazing scenes, I remember Blade movie influencing me into becoming a VFX animator: https://www.facebook.com/VoicesOfColorByInsider/videos/2170732806480728/
INFINITY GROUP org
Woah....
Devestation And Reform
Curious question I had the other day. Everyone is worried about the actors leaking spoilers, but what about the VFX artists? With so many people involved (especially in the final battle) how do they avoid leaks?