Thanos Particles VFX — 3DS Max Tutorial (tyFLOW & Phoenix FD)

Thanos 3DS Max Particles Thanos VFX Tutorial (tyFLOW & Phoenix FD)

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The tyFLOW VFX Tutorial (3DS Max 2018 and up) is taking advantage of Avengers: Endgame Thanos as a 3D animated character to demonstrate this effect. Focusing on some of the fundamental principles of particle FX that we can utilize to create great looking particle simulations using the tyFLOW plugin and 3DS Max.

The dispersion technique is one I developed many years ago that is extremely effective for creating tyFLOW particle FX of models disintegrating. I decided to include Thanos from Avengers: Endgame, as the film comes out later this week and the past few weeks I have been putting together a lot of training specifically for the release of the film on the Avengers: Endgame VFX to breakdown similar visual effects workflows. In addition to the Thanos Dispersion tyFLOW VFX Tutorial, I will also be releasing more CG production training each day over the coming 2 weeks.

Take a moment to Subscribe now because you will get notified the minute the Avengers: Endgame VFX training for tyFLOW is released: Definitely something you won’t want to miss out! Click here to subscribe: https://tinyurl.com/y58fw26d

So if you are not subscribed to my YouTube channel, and you would, please take a moment to subscribe now. Later this week, I am releasing an entire Live Action Avengers Visual Effects Sequence of Thanos turning to ash, following the look of the Avengers Infinity War (and Avengers Endgame) ‘Decimation’ effect from Avengers Infinity War which had a lot of exposure because of the recognizable visual effects Weta Digital created. Using the best methods for computer graphics, this 3ds max tutorial focuses on Thanos VFX process to simulate fluids and particle effects.

I will also be doing a live break down of the visual effects work I did for Avengers: Endgame in 3DS Max using tyFLOW, PhoenixFD and compositing in Nuke. Not only that, but I will be sharing all HD footage, all character scene files animated, textures and shaders, particle files using V-Ray and everything else so you can follow along in the visual effects training step by step. This will be entirely in tyFLOW and PhoenixFD for 3dsmax.

We’ll also be rendering in Krakatoa and V-Ray for rendering, covering photoreal lighting and shading techniques and a feature film visual effects production pipeline workflow. I also have a few other surprises, bringing on one of the character animators from Avengers to discuss animating Thanos!

If you’re not familiar with tyFLOW: The tyFLOW plugin for 3ds max is a new particle system for 3ds max based around the workflow of Particle Flow part of Autodesk’s 3DS Max. tyFLOW is developed by Tyson Ibele. Thanos Dispersion VFX with tyFLOW V-Ray rendering in 3DS Max. I hope you enjoy the Thanos Dispersion VFX Tutorial!

You can get more tyFLOW tutorials, as well as PhoenixFD, FumeFX and other visual effects tutorials on my channel: https://tinyurl.com/y58fw26d

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Youtube comments:

I doubt there is anyone else of such a high profile in coop with colleagues involved in some of the highest grossing and best looking feature films explaining coolest looking effects and tools in such a detail and practical use. This is really a new level of tutorials, so Yes, keep up, and thank you from an old fan :)
Absolutely YES! I'm so stocked I stumbled upon your channel!
Ray Brown
yes! very cool...waiting in anticipation for "part 2" or the more fleshed out version that you keep mentioning. would love to see the rendering part to this. krakatoa looks cool and all but it doesnt have that chunky ash disintegration look like the avengers reference. Is this something you will be covering in the next tutorial?
milad shirali
Hi allan and thank you for all of your efforts, I follow your tutorial step by step but at the end of that i can't render it, it shows nothing in render even with mesh operator, and another question which i have is that how to turn an editpoly to ashes or small particles like sand, removing from original? I dont know if i explained that correctly, i have a geometery that i need it to start turning to sand and get disappeare, would it be possible with tyflow?
Anurag Dhruw
Mohammad Sharabti
Many Thanks for your amazing Work. Can not wait till the next Video : ) can you please help me with this question ? When I am rendering, I can not see the Particles even after adding Mesh in every Events in Tyflow. What can I do in this Situation.
Vishal Gola
Javier Mendez
Hi Allan. I heard on one of your podcast you got called to work on Blade. I got this url, talking about Blade and how it shaped the future of the MCU. Lots of amazing scenes, I remember Blade movie influencing me into becoming a VFX animator: https://www.facebook.com/VoicesOfColorByInsider/videos/2170732806480728/
Devestation And Reform
Curious question I had the other day. Everyone is worried about the actors leaking spoilers, but what about the VFX artists? With so many people involved (especially in the final battle) how do they avoid leaks?
Team HB
Will we also get the thanos model or we have to try it on our other models??
Ali Mashhadani
Hi Im from Iraq thank you so much that is really amazing work please i wonk know how cann greate this tutarial step by step
Akash Relkar
yes we want more
Mauricio Alzate García
You are amazing Allan, thanks for the knowledge! yes!, I want to see more of these videos!
juan carlos echeverry
Hello Alan..... I would like you to see a test i did..... https://www.youtube.com/watch?v=v2otsGNfrUs&feature=youtu.be I used cloth as the skin in order to make it shred while it flies away, and made the underlying particles drive the cloth particles as a particle force... used a particle switch to deactivate them and a surface test (inside) to send them to another event and activate them again so the particle force would act..... (more or less like you did in your other video).... I liked the result (needs a lot of work anyway).... Just a question...... is there a way to make cloth pieces shrink to 0 or disappear in time so the fine particles are the only ones flying at the end?..... i tried a time test linked to a simple delete but it made the whole skin disappear, not just the flying shreds..... now, i figured out it happened because what you see is a cloth mesh generated by the program, not the particles themselves..... so the nodes (that generally control particles, not the cloth mesh) wont work for what i want......... i tested a scale node with a relative scaling method so it decreased over time, but it did nothing either......(because the cloth skin shreds are not particles again or are they?)..... maybe using animated materials or textures, idk. I know you will make me remember some very basic workaround i completely forgot, but right now i would need the tip, no matter how embarrassing it may be.....
Дмитрий Пономарев
Hi, there are too many tutorials of disintegration with particles, but no one talk how to start particles from solid geometry, just like on your preview
Aaron Ramirez
Wow wow what happen with the spoiler alert?
Ivan Yazykov
I don't know what's wrong with me. I always do everything the same with the video, and I don’t have the same result as Allan.Я не знаю как он это все делает, сколько пробовал из бесплатных курсов, вечно затык посередине. На видео у него получается, у меня нет. На этот раз phoenix не дает результата, когда конектишь его к tyflow.
Carl Dann
yes, especially if you show us how can we put the final render with the actual shot. including the object track or camera track to be able to really make the complete shot compost. by the way.. many thanks in regards for all your spectacular efforts.. the previous and the coming.. you are awesome