Thank you. I have bough some of your courses excellent! Can you tell me if this would work for a large scene? For example 1 mile wide? FumeFX seems to bog on large domain situations. Is there a way to re-scale fumeFx results?
Huge admirer of your work . Someday in future i want to be in a position where i would meet you and learn from you . Want to be a fx artist and you are my idol.
Hi dear Allan, master of elements! Do you use PhoenixFD? Is it capable of achieving this result through similar technique? I spent quite sometime on it and haven't got any luck. Btw, is PhoenixFD in use in the industry? Thanks a lot!
Can you please explane me what im doing wrong and when im rendering with vray clouds are very gray and not white?Is it possible to render the clouds with vray?
for those wondering, in order to fix the opacity issues you need to turn the object source to volume instead of solid.
you should've started with a Spherified Cube though.
can you please share your project max file ?
Hi, I have one question, do you now why when I write in editor "CloudGrp=$propGeo_CloudShape*as array" it give me this error:
-- Error occurred in anonymous codeblock; filename: ; position: 37; line: 1
-- Type error: Call needs function or class, got: $$objects/.../propGeo_CloudShape*as
This tutorial would have been much better if you had uploaded a higher quality video.
Dude, you are the man, such a big help for me!
Excellent tutorial ! Thank you so much !!
Can't you "Snapshot" your Fume sim to get a still mesh?
Left Handed Hero
Hey Allan, I do have a question about this:Basically I want to animate the geometry that the clouds are being emitted from, and have that carry over when I simulate so that I can have clouds that grow from thin air. Such as animating the Noise, XForm, or even just Sphere radius.The problem I'm running into is that the Mesher object only seems to generate geometry for the initial state of the clouds rather than every frame.Is there a better way to generate clouds from animated geometry?
Is it able to let the clouds roll?
Left Handed Hero
I don't have first-hand experience with the tutorial, but I would say check your system units. Differerent densities could lead to hollow clouds, and can be solved by changing a few values that would affect that.
great tutorial.however I failed, I am getting awfully hollow clouds they are very transparent no matter what I do, almost see-through... what am I doing wrong?
Very interesting approach! Thanks a lot!
I'm eager to try this out. My current method for clouds involve Pyrocluster. Pretty good render times for my needs. As in here watch?v=XajLOvC5Ovo
Sorry, gonna have to pause to see them.
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Sharing Is Everything..
U give us Hope ..