Huge admirer of your work . Someday in future i want to be in a position where i would meet you and learn from you . Want to be a fx artist and you are my idol.
It hadn't worked for me the render only appears gray with no cloud, and when I add plane the plane comes in render but doesn't ☹️😕 someone help me out
Thanks Allan, a nice tutorial. I work in Max 2016 and i am comfortable in that. I love this video is 9 yrs old but there is sooo much information that i don't know.
This stuff still holds up
Thank you so much 💕💕😊
Orion (New Age Instrumental Music)
This is an awesome tutorial, thank you! What I want to do is simulate flying over and through clouds, so it's be interesting to know if this method works for that. Thank you again.
Trying to attempt sculpting clouds out of traditional clay and I gotta say! Zbrush is definitely a lazy mans cheat! This was not helpful!
hi can you export it to game engine??
One step closer. This was a good tutorial
I am sure you are girlfriend will liked this clouds
Muito bom. Obrigado
Always wondered how the clouds in the Pixar’s Good Dinosaur is done. Now I can get some hint. Thank you Allan!
I don't want to cramp your style or steal your thunder, but for you TurbulenceFD users out there, here is my tutorial on how to do clouds working with TurbulenceFD in LightWave3D. After watching your video, and please don't take this as a "knock down" or anything, but to do this in LightWave or C4D with TurbulenceFD takes me less than 5 minutes to set up, generate and tweak for look. Of course, that comes from knowing how to do in the first place, but the amount of stuff you have to go through to do the same thing in FumeFX is actually a bit of a surprise to me honestly. So to find that out from your tutorial was helpful for me as I its proof the "grass isn't always greener" if you know what I mean.
Can we apply the same method in Maya's fumefx or not as I tried following this tutorial inside maya fumefx but its totally different and I dont know 3dsmax. I want just a cloud to be affected by an object like u showed here.
Thank you in advance Allan Sir I am waiting for your reply. 😃
Thank you. I have bough some of your courses excellent! Can you tell me if this would work for a large scene? For example 1 mile wide? FumeFX seems to bog on large domain situations. Is there a way to re-scale fumeFx results?
Hi dear Allan, master of elements! Do you use PhoenixFD? Is it capable of achieving this result through similar technique? I spent quite sometime on it and haven't got any luck. Btw, is PhoenixFD in use in the industry? Thanks a lot!
Can you please explane me what im doing wrong and when im rendering with vray clouds are very gray and not white?Is it possible to render the clouds with vray?
for those wondering, in order to fix the opacity issues you need to turn the object source to volume instead of solid.
you should've started with a Spherified Cube though.