This video is a Visual Effects Case Study on Game of Thrones Season 8, Episode 5. Discussing many of the VFX sequences in the episode, and deconstructing the visuals from the perspective of a VFX Supervisor.
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Traditionally in VFX Case Studies — the focus has been on not discussing specifically how these shots were done — but more how I might approach these shots in a VFX production, from a supervisor’s perspective.
The final few episodes of Game of Thrones have really ramped up in production value, with massive budgets and epic battle sequences. Episode 5 is no different: With large amounts of pyro and destruction , crowd shots and heavy creature shot counts. Extensive digital environments and other visual effects.
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This VFX Breakdown is focused on creating a discussion around this episode and the work that went into it.
Collaboratively the work from Scanline VFX, Weta Digital, Pixomondo, Image Engine, Rodeo as well as various other studios combined have built a masterpiece of an episode with stunning visuals and complex visual effects shots.
Amazing work to everyone involved!
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If you’re looking to get more advanced production level visual effects training, make sure to subscribe to my YouTube channel right here: https://www.youtube.com/user/AllanFTMcKay/?sub_confirmation=1
Other VFX Case Studies to check out:
Star Wars VFX Breakdown of Rogue One (2019 Case Study): https://youtu.be/CvVAlh5BZ1E
Spiderman: Far From Home Trailer (Visual Effects) 2019: https://youtu.be/xC9MFglbRno
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