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How Much Money Do 3D Artists Make? (Creative Career Salary)

Is there MONEY in ART?

Or, is the starving artist myth actually real?

I wanted to dig deep in this episode around the difference between those who are making money in the industry and others who are not reaching their full potential.

And, discuss the the big question “Does art, actually pay?”

For full show notes on this episode — check out www.allanmckay.com/178/

This isn’t specifically about how much money do you make? Here we talk designer salary and does design pay – but also does VFX artists salary and game development salary make a real career? So not specifically about what a visual effects salary is (I’ll cover that more in depth later) but specifically how to build a strong creative career. Mike Hermes and others have covered great topics like this in the past I wanted to touch base on.

If you like this video, make sure to subscribe to my channel right now. So just click the subscribe button, because I will be posting high value content regularly. You don’t’ want to miss out!

If you want to see more on the subject of building your personal brand and how to get consistent high paying creative jobs. Make sure to visit www.ALLANMCKAY.com and sign up for my inner circle.

You’ll get access to many private high value content around negotiating high prices, how to craft the perfect emails to land jobs consistently, how to build a strong personal brand and attract jobs to you, and so much more exclusive content I only share with my subscribers.

Head over to AllanMcKay.com right now.

Now, I want to turn it over to you: What do you want to see covered more in depth – specifically how to negotiate more money from your clients, or how to build your personal brand? Or is there another topic not covered here that you have questions about?

Let me know right now by leaving a comment.

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Youtube comments:

Yggrassil Digital
thank you for sharing master..
VOLKAN ADIYAMAN
I am your new a student. I use maya, after effects. Will be able to find lessons about maya? 🙏
Zafer Üstüner
You and Ryan Kingslien are the only people who are talking about the psychological backbone of the 3d/vfx careers.
smarter45
Sorry but these general crap I ve heard thousand time -_-
IDZES LAMO
These is my last year in bachelor of fine arts and I got a job offer..... But I was prapering further to do my masters in fine arts so now I am in a great dilemma. Please tell what would be best for me?
ralf amine
lets dive in ....i loved that word when you said it because really i taked a dive into the deep...thanks again :)
Harry Dee
how to build a personal brand
Olivier Jean
Thanks Allan for this video. !!
Siddharth Garikipati
Honestly, I can't imagine why some one would dislike this video. It's exactly what I needed to hear and take action. Thanks Allan
chanashok
thanks allan for the great knowledge you shared with everyone. im from india and i found fx remote work is less compared to other dept gets more remote works. as fx dept need high end sys and cache data, its a time taking simulation works. can you guide me from where i can get more fx work as remote. thanks is advance...loved your video..great job allan
Michael Tumey
Well I'm not wealthy, but clients find me, I have never contacted a potential client. I'm doing a very niche field, calling myself a cartographic illustrator. I create maps for game publishers. I primarily create maps for tabletop roleplaying game publishers, but I also create maps for video game strategy guides, and have become my own publisher, where I create the art for author/game designers, then do page layout, cover design, be the art director and publish RPG supplements. I hope to expand to other non-gaming niches, but am fairly successful in what I do.
Fahim Jaowad
Thanks for doing this man. Thanks so much.
Muyunda M Chakalashi
Wise words...learned much and thank you!
Ahmed Nasr
even websites like upwork are not accepting new freelancers from third world countries :(
Black Wings Effects Studio
Thank you so much for the video. I’m one of your examples in the video from Middle East who spend 10 years to finally land in Canada. Now here, my personal excuse is, I know I have to work harder but there is always some sort of distraction that I can’t ignore. But as you said, what ever it is, it’s coming from me not anyone else. Thanks again for such inspiring character and for you hard work to help others like me. Well done.
Jony Shefranov
Thanks for the important information Allan. Right now I'm working as a generalist for the past half a year and I'm planning on staying in the same studio for at least 2 years to further advance my skills and experience ( I have learnt a lot of things and really enjoying my stay ), but after that I'm plannig on getting a mentorship at ThinkTank in Canada and to stay there, the thing is the industry is really relying on houdini while 3ds max is dying a little by little, fortunatly in my country houdini isn't popular but if I want to further my carrer in Vfx at Canada I have no choice but to learn houdini, and I want to ask. Will 3ds max really won't be needed in the near future ? If I want to work on bigger projects at a bigger studios do I have to learn houdini ? It actually bothers me cause every 3d software has its own advantages and disadvantages but to think that houdini took such a massive influence at the industry, makes me wonder if there is any reason to even continue learning on using 3ds max.
Nicholas Reynolds
Allan has been stepping up his game on putting out better and better content. Keep it up. 👍
Parasar Lenka
WOW! I visited your channel for first time after my friend recommended me and I'm so grateful to him. Subscribed!Also, I'm from India where to my knowledge a lot of 3D and vfx work from different studios in US, UK, NZ, Australia and from everywhere else, gets outsourced-to, to finish up the bigger project. Could you please give an advice then-"How do I prepare myself as well as my showreel as the outsourcing has me confused as to what do the divisions of studios need from fresher artists?" Thank you in advance
Artificial Arts
100% Inspiration for me as an Concept Artist... and the truth is I´m trying and failing a lot, but I found a great workflow that I think I can get a lot of attention but there is always the chance to lose so keep trying and learning constantly.
BlackWizzard
I actually disagree with you, I work more then 14 years. The reality is 99.5% of you all will never make 6 figures. And most 3d artists I worked with in EU make less then 15$-30$ so far what I heard even from supervisors and some studio CEOs only hand full of artist ever reach that status. Many Europeans must go to Canada, China to actually make some money which is all temporary. My highest job pay was 80k and right now while search for a job they keep asking if I want to work for less we can guarantee you 100% to get the job. They are lowering the prices every year and it's damaging this toxic industry, you cannot ask for higher only if you are a super star like Allan McKay. (highest respect for Allan)The reality is you will burn out very fast, and with low payment you will start to look for other jobs. Allan Is someone I respect and admire, and learned so much from past, bought his dvds, it actually helped me to land some movie jobs after learning Fumefx. But as everyone knows this is a job you won't be doing for very long. Earn some money and study something more safer. This industry is not safe, you will be more without jobs then with a job.Now all fumefx 3ds max guys loosing jobs as Houdini came as a death stroke nobody cares anymore about being a 3ds max, Maya artist everyone, cares about How much Houdini you can although most visual effects in 2018 that came from Houdini bandwagon looked very badly done. What I'm curious is how do you battle now this Houdini bandwagon that everyone jumped on. Last 2 years I don't remember a day at least that someone asked me if I knew Houdini? I know you been a huge 3ds max influence 10 years ago.