I’ve been wanting to publish this Star Wars Rogue One VFX Breakdown for some time, so I am excited it’s finally out! Here I wanted to discuss a lot of the iconic Visual Effects sequences, and give my spin on these. More from the perspective of how I might approach these shots, and deconstruct some […]
Learn how to manage accessing your render nodes from within 3DS Max with this pipeline series of scripting tutorials. Utilizing Remote Desktop for Windows and 3DS Max. For more information, visit http://www.allanmckay.com
The Avengers: Infinity War Visual Effects Breakdown – is episode 2 of the VFX Breakdown series I started last month. I recently had many of you vote on what movie you want to see next on my Instagram channel (https://www.instagram.com/allanmckayofficial/) and by far the VFX of Avengers: Infinity War was one the highest vote. I […]
Going behind the scenes on the visual effects for the movie Venom, discussing the VFX for the film, not as an artist but as a VFX Supervisor. Quick heads up: The ‘unedited version’ of this is located at https://vimeo.com/306717260 I’ll be playing with the format as more of these go up! WHAT I NEED FROM […]
Check out the Spider-Man: Far From Home Trailer VFX Breakdown. This is from the perspective of a Visual Effects supervisor, discussing some of the process and insights on the trailer. In this case I wanted to take a quick look at the visual effects of the trailer, which albeit is quite short. I still thought […]
I had a lot of direct messages from people asking about this so I just thought I’d take a second to mention it again. You can get the class at VFXCOURSE.com – It’s a new VFX class I put together It’s 9 videos – and takes a live action visual effects shot through from start to […]
Hey guys this video goes over what type of hardware settings to use with FumeFX as well as better ways to work to get faster and more reliable simulations and more importantly more efficient workplace practice! Great for 3ds max vray cg render pipeline and fluids and particle simulations. Understanding what computer to buy for […]
A breakdown of all the VFX passes for one of the many shots I created for Transformers 3 – The Dark of The Moon.
Let's Be Friends
“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
Gain access to the free guide, videos and other resources now.
From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!