EPISODE 258 — EMMANUEL SHIU Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video […]
Episode 257 — Work Visas in USA To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: […]
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Episode 256 — Rules of the Demo Reel Just because you send in your demo reel doesn’t mean that it’s going to be seen by anybody. Even if it does, who says it will be watched all the way through? Most reels are skipped over just because there is one wrong thing on there. […]
Episode 255 — Experimentation Equals Wins People are afraid of being judged but it’s little things that build up over time: For example, if you’re shy, try going out to a bar and talking to people. These are little things you could do to get out of your comfort zone and push through your […]
Episode 254 — Start with Why This Podcast is in response to someone’s message, “How do I get things done? And how do I stay motivated?” You have to start thinking like a producer. You have to ask yourself the questions, “Where can my time go so I get more bang for my buck? […]
Episode 253 — Marc Rienzo Marc Rienzo is a Director, VFX Supervisor and Artist. He has over 20 years of experience of working in visual effects, including for studios like Marvel, Disney, ILM, Weta Digital, Digital Domain, Sony Imageworks, and PDI Dreamworks. He’s been a creative Nuke Artist for 18+ years in both film […]
Episode 252 — College vs Online Courses There are mixed feelings around the topic of a formal college education versus online courses. Colleges are really expensive and they tend to not be pushing the envelope in terms of what you can do. When you invest in yourself, you want to have access to the […]
Episode 251 — How to Get People to Help You Have you ever reached out to someone and asked them for help — and never gotten a response? This Podcast is about how to get a better result: How do you get people to want to invest in you, especially when they’re busy? When […]
Episode 250 — How to Reach Busy People It is so critical to know when you are reaching out to people who are extremely busy. If you put yourself in the other person’s shoes when you communicate with them — and understand how they’re going to react — that’s worth its weight in gold. […]
Episode 249 — Louis Castle — Amazon Games Studios Louis Castle Louis Castle is a prolific American video games designer. He is known for co-founding Westwood Studios and for his work on the Command & Conquer real-time strategy series. In 2017, he became the head Amazon Game Studios Seattle. As the co-founder of Westwood […]
Episode 248 – Maxon – Red Giant Hello, everyone! This is Allan McKay. Welcome to Episode 248! I’m sitting down with Maxon and Red Giant to discuss their recent merger and everything else industry related. I’m so excited to sit down with Paul and Aharon. Maxon created Cinema 4D and recently acquired Redshift; and Red […]
Episode 247 – COVID-19 and the Future of VFX – with Todd Sheridan Perry Todd Sheridan Perry works in the film industry as a freelance VFX Supervisor / CG Supervisor as well as digital artist, screenwriter, editor and director. He is a classically trained artist, as well as both a traditional and digital animator. […]
EPISODE 246 — THE POWER OF EMPATHY Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.” The […]
EPISODE 245 — OVERWHELM: QUITTING BEFORE GETTING STARTED Looking at other people’s work can be really inspiring. If you’re looking at it from a place of “Where I want to go” — rather than comparing yourself to everyone else — you’re going to be fine. If, however, you’re looking at everyone else and thinking, […]
Episode 244 — Jordan Mechner — PRINCE OF PERSIA American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. […]
EPISODE 243 — GOING AGAINST THE GRAIN How confident are you that your reel is going to stand out of thousands of reels? Where do you stand in that spectrum? This is the big problem: We just send in our reel and we feel that someone owes us a job. And then we get […]
Episode 242 — Get Paid for Your Passion There may be things in your life that you find to be a fun hobby. And you think, there is no way in the world to make money at it! And maybe 3D is just a hobby and we tinker with it on the side. But […]
EPISODE 241 — INVESTING BACK IN YOURSELF In the beginning of our career, we’re really hungry and we want to learn everything: all the tutorials, all the training, we want to learn every part of what we’re doing. However, after we get that first job, everything tends to stop. We think that we’ve made […]
EPISODE 240 — CHRISTIAN ALZMANN Christian Alzmann is a Concept Design Supervisor at Lucasfilm who created the concept drawing for Baby Yoda, along with several other main characters on The Mandalorian. He studied illustration at the Art Center College of Design in Pasadena. Upon graduating he was immediately hired into ILM’s Art Department where […]
Episode 239 — Szymon Biernacki Szymon Biernacki is a Freelance Visual Development and Concept Artist based in Poland. He is currently an Art Director at Spa Studios. His credits include being a Production Designer on the movie Klaus. In this Podcast, Szymon shares his insight on becoming a full-time artist, switching careers; the challenges […]
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“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
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From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!