BECOMING A TECHNICAL DIRECTOR..
What is a Technical Director? And what do they do?
Whether you are a Houdini artist writing in VEX or Python or 3DS Max with MaxScript, Maya with MEL Script, or Python scripting in Nuke, Blender or any other package. This all applies! And for Character TD or Pipeline TD or Effects TD we break down every role.
Let’s talk the role of becoming a TD in Visual Effects or Games.
You might also know this term, as “TD”, or “Technical Artist”.
I’m going to teach you how to land a job at a big vfx studio as a Technical Director. We’ll cover everything from what is a TD? How to become one. The different type’s of TD roles. Why they are so important. The pro’s and con’s of being a TD. How much the position pays, and most importantly HOW TO BECOME ONE!
So what is a Technical Director?
How I discovered the term ‘TD’
There are many types of TD’s out there from Character TD / Lighting TD / Shader TD / Pipeline TD
And even subsets of Technical Director’s like FX TD / Comp TD / Cloth, hair, who can be support, or work on shots.
We’ll cover what Technical Director’s do in VFX.
From handling the technical side, build scripts / tools / pipeline / support team and of course handling tricky shots and problem solving tasks.
We will also get into undering the Technical Director position in Visual effects.
From ‘why are they so important?’
And, the pro’s of becoming a TD
and of course the negative sides of the job.
And the biggest topic of all ‘how to become a TD’
What do does the role pay?
and the requirements to becoming a TD?
Here are just a few of the subjects we get into:
– What is a technical director
– Why you would want to have this position
– What they typically do day to day
– What does it pay?
– Downsides of being a TD
– How stable is the position (and how competitive)
– Requirements + How to become one / the career path
– Examples of TD’s and what they do in movies
Let's Be Friends
“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
Gain access to the free guide, videos and other resources now.
From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!