Episode 66 – VFX Roundtable w/ Mark Theriault & Anselm Seherr-Thoss!
While speaking at the It’s Art Masterclass 2016 event in Paris, we teamed together to enjoy some beer and talk VFX for this episodes podcast.
This episode dives into many subjects from what we look for when hiring or building teams for projects, what it takes to work at big studios, lots of great insights into getting work and being a better artist, as well as workflow, process and what our electricity bills tend to look like when boasting a render-farm!
Mark Theriault is an FX Lead at Image Engine in Vancouver, previously working for studios such as Industrial Light + Magic, Dreamworks, Blur Studio, Frantic Films/Prime Focus and many others. He has an extensive background in VFX working on films such as Star Wars, Deadpool, Independence Day: Resurgence, Avengers and many others.
Anselm Seherr-Thoss (Ansi) is a VFX Supervisor located in New Orleans, Louisiana. He’s worked for studios such as Blur Studio, Frantic Films/Prime Focus, Atomic Fiction, Pixomondo and many other studios around the US and Europe. Some of the projects Ansi has worked on include Quantico, NCIS: New Orleans, Grimm, The Expendables 3, Star Trek 2, Avatar and GI Joe.
You can also listen to the AM Podcast with Ansi at https://allanmckay.goeoqov0-liquidwebsites.com/ansi/
for those of you not on the inner circle, it’s free to sign up. I literally just shared Friday 25 hours of free training content that is not publicly available anywhere else on Maya and MAx training
I plan to release some Houdini videos very soon also.
I typically send out 1-2 emails per week related to developing your skills as well as your career, lots of great stuff from actual emails I use to get work, tips on negotiating and bidding on film projects, through to step by step videos on creating a lot of the visual effects I do on various high-end film projects.
Next week I have some vfx case studies I’m doing coming up which you probably don’t want to miss
You can sign up to get all of this and more, at https://allanmckay.goeoqov0-liquidwebsites.com/inside/
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Let's Be Friends
“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
Allan has interviewed the New York Times Best Selling Authors David Allen (Getting Things Done) and Laura Vanderkam as well as dozens of other experts on the subject – as well as applying many of his best practices.
So how does someone who runs a studio, manages multiple teams, works in production, shoots, runs a hit Podcast, writes articles, multiple courses and a mentorship and more, manage their day?
Find out, and how YOU can apply this to your work and personal life. Grab the guide (It’s FREE).
Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
Allan goes through how to start TODAY applying many unique approaches to building a successful career, and taking control of your year so far.
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From learning to front load your pay raise, to hosting networking events and positioning you as an authority. Allan goes through many tactics and ways to take control, and make this your BEST YEAR YET!
How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
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