Episode 52 – Work permits in the United States – Amanda Gillespie on the ins and outs of the visa process
Amanda Gillespie is Manager of Extraordinary Ability Cases for Samuel Christensen Law Firm PLLC in New York. Amanda works daily with many of the artists and creatives alike migrating to the United States each year, helping build their cases and assisting them in the process of obtaining visas, greencards and work permits to work in the U.S.
This subject, especially for a lot of visual effects artists, game designers, directors, musicians, and other creatives in our industry is quite a ellusive subject, as many of us aspire to at some point in our career work in the UK, EU, AU, CAN, USA and other countries and typically it’s not so straight forward in terms of obtaining exactly ‘how’ to go about this.
Whether you have always wanted to work in the U.S. or you simply might want to take some of the insights here to apply to your plans to work in other countries – this episode is a goldmine of information straight from one of the top authorities on this subject.
One that I personally have worked with personally throughout the process of most of my visas while living in the United States, Amanda is able to share such a great wealth of knowledge on the subject, as well as answer a lot of listeners questions that were submitted about where to start and what to expect during the process.
I can already tell this will be a favorite among many of us!
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Amanda Gillespie contact information
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Let's Be Friends
“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
Allan specifically wrote this guide, after the thousands of responses he received to his contributions on productivity on his Podcast, as well as articles he’s written on the subject, and interviews he’s given.
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Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
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How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
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