Episode 377 – VFX Supervisor Christopher Zammit
EPISODE 377 – VFX SUPERVISOR CHRISTOPHER ZAMMIT
Christopher Zammit is a VFX Supervisor and Art Director. They’ve worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: The Last Knight.
In this Podcast, VFX Supervisor and Art Director Christopher Zammit gives advice to artists about getting the foot in the door, short deadlines and working overtime, how to negotiate in your favor – as well as their experience working on The Transformers, Man of Steel and so much more!
Christopher Zammit on IMDb: https://www.imdb.com/name/nm1598732/
Christopher Zammit on LinkedIn: https://ca.linkedin.com/in/textureartist
Christopher Zammit Talks about His Childhood: https://www.youtube.com/watch?v=hsZwkzDQtaI
Christopher Zammit Talks About The Transformers: https://www.youtube.com/watch?v=VRJ8G7rfl9M
Christopher Zammit on IG: https://www.instagram.com/christopher.lee.zammit/?hl=en
Episode 377 – VFX Supervisor Christopher Zammit
This is Allan McKay. Welcome to Episode 377!
I’m speaking with Digital Effects and Asset Supervisor Christopher Zammit. It was fun to sit down with Chris and talk about their experience in VFX.
We talked about:
- Christopher Talks About Becoming an Artist
- Getting the Foot in the Door
- Going from Collecting Transformers Toys – to Working on Hot Rod
- The Creative Process Behind Creating Assets – and Leaving His Signature
- Working on Man of Steel
- Recovering from Poor Reception of a Film
- Short Deadline and Working Overtime
- Working on Dream Projects
- Experience Working at ILM
- How to Negotiate in Your Favor
I’m super excited to speak to Chris.
Let’s dive in!
ADDITIONAL RESOURCES FROM ALLAN McKAY:
[01:14] Have you ever sent in your reel and wondered why you didn’t get the callback or what the reason was you didn’t get the job? Over the past 20 years of working for studios like ILM, Blur Studio, Ubisoft, I’ve built hundreds of teams and hired hundreds of artists — and reviewed thousands of reels! That’s why I decided to write The Ultimate Demo Reel Guide from the perspective of someone who actually does the hiring. You can get this book for free right now at www.allanmckay.com/myreel!
[1:00:53] One of the biggest problems we face as artists is figuring out how much we’re worth. I’ve put together a website. Check it out: www.VFXRates.com! This is a chance for you to put in your level of experience, your discipline, your location — and it will give you an accurate idea what you and everyone else in your discipline should be charging. Check it out: www.VFXRates.com!
Okay, what did you think? I hope you got a lot from this Episode. I want to thank Chris for coming on the Podcast.
Next week, I’m doing a solo Episode in which I give Advice for Entry Level Artists. This is for artists whose career may be in a rut as well.
Until then –
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“If only there was more time in the day”
“How do you find the time to get so much done”
“I would learn a new skill.. if I had the time”
For many of us, finding time and energy to do more is one of the hardest things we have. Time is finite and we can either be pro-active with our time, or reactive. Meaning – we are constantly running around, jumping from one thing to another, and never really feeling in control.
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Whether you’re in games, film or design this guide is focused on giving you the answers and knowledge to confidently seek out the set-up and hardware you need to get the speed and reliability to create the most jaw-dropping visuals you can create. Without being bogged down by slow hardware, or investing in the wrong areas that ‘cost a fortune’ and don’t really make much of an impact on speed and stability.
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How much should I charge?
If I ask too much, will I scare them off?
What are the key things that I’m doing wrong?
Money, negotiating, probably two words that build the most tension just at the thought of, other than public speaking.
This guide was designed for Artists – whether you’re a Designer, Illustrator, Matte Painter, Animator, FX, whatever! We all need to get hired for productions, and we all need to get what we’re worth.
But, most of are afraid of missing the mark, and scaring away our employers. Or, just not sure how to even start the conversation. Worse, we’re not sure what we’re actually worth, or we just plain don’t want to be in a tense back and forth negotiation.
Realistically – a good negotiator never needs to haggle, they never have a moment of tension, they never are in an uncomfortable situation. It’s actually very seamless, easy and kind of fun. But, it does require understanding many of the fundamentals that this guide covers in-depth. Negotiating your worth the wrong way can cost you tens of thousands of dollars per year, and it’s the most critical thing we all shouldn’t ignore.
Get the guide now, and never leave money on the table again!