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Allan McKay | Monday, 05 October 2009 13:31 |
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Legacy 3ds max Tutorials: |
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Here you can find literally hours of content on Particle Flow, Fume FX, Afterburn, Dynamics, Compositing and other FX related material for 3D Studio Max.
Before you download - nearly all of these use the camtasia techsmith codec you can download here
These tutorials are labeled LEGACY as they are all pre 2009. As part of this websites redesign I've archived these here as they are still downloaded 150-200 times a day, and 99% of the information is still very valid and useful in day to day production and learning. However I plan on building loads of new content, some of which will re-cover some of the same material here.
If you have any cool ideas for tutorials or subjects you would like to see covered, shoot me a quick email!
If you find this information useful, please feel free to tweet/diggs/stumble or whatever it is you do to get this information out there for others to discover!
Thanks!
-Allan McKay
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Case Study: Galaxy |
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Also known as Galaxy Explosion Tutorial - This is based on a 1 day pitch I put together for the new Dolby DTS logo piece. This isn't the actual pitch but a quick remake of it just explaining how it was built and a lot of the concepts behind it. This is interesting as its a more hands on tutorial rather than theory, going through creating the particles, shaders and rendering them and then later compositing all of the elements together.
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Particle Flow: Particle Dispersion |
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| Level |
Intermediate |
| Duration |
~15 mins |
| date: |
~2008 |
| Link |
Download Here |
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Pretty much a coin phrased term now, this was one of the first tutorials for particle flow I ever put together, based on a simple fx test I put together in 2003 to demonstrate particle flows potential for 3dsmax 6's launch event. This takes a simple concept of creating particles and having them blow away in a control motion through taking advantage of particle flows events driven system.
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Particle Flow: Rain dripping System |
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Another very popular tutorial that still holds up very well by todays standards. This tutorial covers how to build a rain drop system and have it create automated splashes on the ground when rain drops come in contact. But takes the method one step further, with rain drops that land on the main object in the scene, will then run down the surface leaving a trail of water as they do, and then fall off and splash on the ground. Highly Recommended
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Fume FX Tutorial 1: Intro |
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In this Fume FX Tutorial we go through the basic functions of Fume FX in 3dsmax, including the interface, primary controls and how to initially set up a example of fire burning in ffx.
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Fume FX Tutorial 2: Explosions |
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| Level |
intermediate |
| Duration |
16 mins |
| date: |
~2008 |
| Link |
Download Here |
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In this exercise we cover the basic principles of creating explosions through heat/fuel/expansion etc. This was recorded as a very quick demonstration of the principles of explosions, I've since then developed several methods for building explosions for production that are a lot more advanced, so this is a core tutorial to get the basic understandings down - but I will be releasing some more up to date exercises on this very soon.
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Fume FX Tutorial 3: Fuel Maps |
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| Level |
intermediate |
| Duration |
5 mins |
| date: |
~2008 |
| Link |
Download Here |
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A very quick tutorial on Fume FX to understand the principles of fuel, and also utilizing fuel maps to drive fume fx simulations. In this example we're able to create fire burning from one end an object along to the other over time, and in specified areas we control.
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Fume FX Tutorial 4: Particle Flow Events |
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A quick method I discovered fairly early into Fume FX's initial release that it appears most other people overlooked, so I put together a quick example of how I use use Fume FX and pflow together on a per-event basis.
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Afterburn 4.0 #1: Introduction to the basics |
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| Level |
intermediate |
| Duration |
18 mins |
| date: |
~2008 |
| Link |
Download Here |
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Very quick tutorial on afterburn 4.0 and how it differs to 3.2, this example is a quick walkthrough of its controls and how to build some basic raymacher clouds.
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Pflow Scripting: Attaching objects to particles |
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Quick introduction to particle flow scripting and linking physical objects to particles.
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Maxscript for beginners 1: Basic Introduction |
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| Level |
intermediate |
| Duration |
14 mins |
| date: |
~2008 |
| Link |
Download Here |
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Very basic concept of maxscript, in this exercise we walk through the absolute basics for people who have never scripted before. How to build variables, modify objects etc. Designed for artists who want to jump into maxscript but want their hand held through their first few steps of getting their head around what it is and how it works.
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Maxscript for beginners 2: Loops, Strings etc. |
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| Level |
intermediate |
| Duration |
17 mins |
| date: |
~2008 |
| Link |
Download Here |
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Very basic concept of maxscript, in this exercise we walk through the absolute basics for people who have never scripted before. Here we cover some more examples on building strings, generating objects, modifying them and building loops.
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Maxscript for beginners 3: Building a scripted GUI |
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| Level |
intermediate |
| Duration |
11 mins |
| date: |
~2008 |
| Link |
Download Here |
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Moving forward in the maxscript beginners series, here we cover how to build a basic script and wrap it in a interface to use as a tool. This is an essential step in scripting, as we begin to develop actual tools.
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Maxscript for beginners 4: Superstrings + Automation |
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This is a much more advanced tutorial and very practical for maxscripters. Here we begin looking at SuperStrings and automating tasks such as reading directories, creating information and automating a lot of manual required tasks. Highly recommended.
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Particle Flow Scripting: Particles Transform OBJ A>B |
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This is another particle flow tutorial designed to script particles to transform from one object to another via pflow script.
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Particle Flow Scripting: Utilizing the Quick-Frag Script |
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Demonstrates how to use this quick script to fracture objects, but then import them into Particle Flow to completrly control through scripted events.
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Particle Flow: Creating Particle Based Flames |
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| Level |
Intermediate |
| Duration |
30 mins |
| date: |
~2008 |
| Link |
Download Here |
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Tutorial on creating flames using just particle geometry
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Customize Interface: Customizing your UI basics |
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| Level |
Intermediate |
| Duration |
45 mins |
| date: |
~2008 |
| Link |
Download Here |
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This tutorial is an introduction to customizing your UI and setting it up to work better for how you work.
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Particle Flow Scripting: Automated FX Tools Demonstration |
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| Level |
Expert |
| Duration |
20 mins |
| date: |
~2008 |
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Temporarily Offline |
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This is a demonstration of taking the strengths of maxscript to automate FX tools to do all of the work for you.
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Pflow Basics: Setting Manual Initial State / Pflow Loops |
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| Level |
Intermediate |
| Duration |
6 mins |
| date: |
~2003 |
| Link |
Download Here |
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This video tutorial is a bit out of date, as initially when pflow came out it didn't have any ability to create an initial state, so here was a workaround for this.Initial state being pre-rolling your particles. However right after this I bugged Oleg B to create the initial state feature for pflow tools, as well as dozens of other cool tools - so fast forward to max 2010 it has initial state built in, however the method shown here has a lot of cool information on creating a nice shockwave effect, but also on creating particle looping events.
Please Note: The recording quality is quite blury, it was the first video tutorial I believe I ever recorded (I was writing tutorials rather than recording them back then!)
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Pflow Basics: Deleting Particle Selections |
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| Level |
Intermediate |
| Duration |
6 mins |
| date: |
~2003 |
| Link |
Download Here |
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Old tutorial on the basics of being able to select and delete particles.
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Pflow Basics: Pflow attracting particles via forces |
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| Level |
Intermediate |
| Duration |
4 mins |
| date: |
~2003 |
| Link |
Download Here |
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Old tutorial on controlling particles via various forces. This is more old school ways of manipulating particles, that most people overlook these days, so I think its a good crash course in the core of particle manipulation.
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Pflow Basics: Creating cigarette Smoke |
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| Level |
Intermediate |
| Duration |
9 mins |
| date: |
~2003 |
| Link |
Download Here |
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Old tutorial on creating cigarette smoke with particle flow and manipulating turbulence forces.
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Pflow Basics: Surface floating particles |
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| Level |
Intermediate |
| Duration |
4 mins |
| date: |
~2003 |
| Link |
Download Here |
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Old tutorial on exercising how to get particles to stick and move along a surface, in this case a large ocean with people in it moving over the wave..
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Pflow Basics: More particle Effects |
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| Level |
Intermediate |
| Duration |
8 mins |
| date: |
~2003 |
| Link |
Download Here |
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Tutorial recorded to demonstrate other interesting old school particle effects, such as generating orb like particles emitting off an object.
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Pflow Basics: Velocity Test |
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| Level |
Intermediate |
| Duration |
12 mins |
| date: |
~2003 |
| Link |
Download Here |
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Old tutorial on having particles attached to a surface and then based on objects velocity detach. In this case a character covered in liquid that then shakes the liquid off.
Please Note: The video quality of this recording is a bit old and blurry, but still viewable.
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Particle Flow 101: Introduction to Advanced Particle Techniques |
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| Level |
Intermediate |
| Duration |
~50 mins |
| date: |
~2008 |
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Currently Offline |
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Freestyle tutorial on explaining particles, how they work and lots of cool tactics and methods for using them.
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Last Updated on Sunday, 18 October 2009 12:45 |