Sculpting Fluid Clouds with Fume FX – Tutorial

Allan McKay – Speaking at Autodesk University 2012 in Vegas
October 17, 2013
July 2011
October 17, 2013
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Sculpting Fluid Clouds with Fume FX – Tutorial

Ok a quick update to include a recent tutorial I’ve posted which covers how to sculpt clouds with Fume FX. The advantage over doing it this way is both getting maximum detail and control via using meshes, but also render times are much much faster than lets say Afterburn or other solutions usually used for clouds.

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