Procedural Maps & Modeling Talk
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Particle UV Tutorial + VFX Boot Camp?
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Particle Tutorial and new Real Flow Workshop

Emitting from 3D Texture Volumes Tutorial

New 3D Studio Max Tutorial on Particle Flow, discussing emitting particles to 3D procedural textures to build volumetric patterns for your initial particle emission

Real Flow Workshop #2


CG Society’s Real Flow Workshop just finished this week, and it was a huge success! Thanks again for everyone who participated! A lot of old faces from previous workshops had signed up, as well as a lot of new people too, and the results were amazing!

The next workshop is about to run in the coming weeks, so if you’re interested in kicking ass with Real Flow, then sign up here. Keep in mind that the last workshop sold out within the first couple of days, so it might be a good idea to get in quickly!


Thanks everyone who has emailed me showing interest in the VFX Bootcamp, I had no idea there would be so many people as excited about this idea as I am! At this stage I just wanted to gauge general interest, I’ve been sent a lot of emails asking to run it in multiple cities rather than one, as it’s an inconvenience for anyone who isn’t in LA. I’ll keep everyone in the loop about this. Perhaps doing it online might be also an option, but I liked the idea of face to face hands on training over 3 intense days!

I’ve wrapped at ILM & currently in Los Angeles for the coming weeks, after which I will be flying back to San Francisco for a new feature film project. Max 2011 is soon to be released, so some exciting announcements tied to this

Until then – Happy St Patty’s day, and enjoy your hangovers!

Allan McKay

- Los Angeles USA

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