Locking textures to particles with Particle Flow & Krakatoa

Creature FX – visual FX training DVD
October 17, 2013
pflow initial state
October 17, 2013
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Locking textures to particles with Particle Flow & Krakatoa

This is a very brief tutorial just explaining the simple process of generating particles and having them adopt their mapping coordinates off of their emitter object, and then lastly pathing them through Krakatoa as well. So this way particles adopt the texture of their emitter object and lock onto each individual particle.

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