Legacy MaxScripts (lots new ones to come)

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Legacy MaxScripts (lots new ones to come)

Bake Transforms

Simple tutorial to bake object transforms out to another object. Great when you have parented objects, and you need to bake the children out to a fresh new keyframed object with no parenting.

Download here: AMcKay_BakeTransform_v003.ms

Bake Verts Animation

Select a bunch of vertices, run the script – it will create dummies that are tracked to the same animation as the vertices. Great for linking objects to point cache and dozens of other uses.

Download here: AMcKay_BakeVertsAnim_v01.0.ms

Bake Verts Animation

Select a bunch of vertices, run the script – it will create dummies that are tracked to the same animation as the vertices. Great for linking objects to point cache and dozens of other uses.

Download here: AMcKay_BakeVertAnim.ms

Create Animation Bounding Box / Container

Script I built to work with Fume FX, but can probably be used for many other things. The idea is that I wanted to roughly work out the entire dimensions of a characters animation, so a bounding box – of the entire animation.

Lets say I have a character running, and jumping, and falling over – and I want him to be on fire, this tool will track all of the dimensions of the character for the entire animation duration and build a bounding box representing the exact area he’s covered.
This way I can create a fairly accurate Fume FX container that isn’t wasting space.

Download here:AMcKay_create_animVolume_v06.ms

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I’m going to lunch, I can crank up the detail on my sim, run the script – and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I’ll have a render ready to review of my simulation.

Download here: AMcKay_FFX-QuickSimRender.ms

Select by Object Mass

Simple script, if people find it useful I’ll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn’t want the small pieces to sub-fracture because that would be overkill.

Download here: AMcKay_SelectByMass_v05.ms

RenDir

Simple script, if people find it useful I’ll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn’t want the small pieces to sub-fracture because that would be overkill.

Download here:AMcKay_RenDir_v001.ms

literally dozens more to come – but its 3am, so here’s a few I last minute ones

AMcKay_MakePlastic.ms – makes all objects in scene default grey

AMcKay_MatteMyScene_v02.ms – mattes everything in the scene
AMcKay_ResetMaterialEditor.ms – Resets Material editor to empty

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