Generating initial object data via pflow & maxscript

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October 17, 2013
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October 17, 2013
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Generating initial object data via pflow & maxscript

New MaxScript introductory tutorial on mixing particle flow and MaxScript together. The goal of this exercise is to physically control objects in the scene via particles. In this case we’re setting up a large quantity of objects to generate and be positioned ready for a dynamic simulation.

This is more a theoretical exercise to get peoples understanding of MaxScript and its application to appropriate production scenarios.

http://www.vfxsolution.com/site/video/tuts/Pflow_PreBakePos/prebakeposv2.avi

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New MaxScript introductory tutorial on mixing particle flow and MaxScript together. The goal of this exercise is to physically control objects in the scene via particles. In this case we’re setting up a large quantity of objects to generate and be positioned ready for a dynamic simulation.
This is more a theoretical exercise to get peoples understanding of MaxScript and its application to appropriate productio

1 Comment

  1. Subhash says:

    Hi Tiago, desert.jpg teurtxe is not needed, it was used in the old version of the project. You can use an HDRI map you have or if you like to use same of me, please send me a mail at

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