Generating FX ProxyMesh for Fume and other simulations

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October 17, 2013
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October 17, 2013
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Generating FX ProxyMesh for Fume and other simulations

Hey guys, just put together a quick video just approaching the simplest way to create proxy meshes for using with FX. Usually a problem you run into is if you’re doing fluid sims with complex geometry that’s multiple parts or open surfaces etc. Getting particles or fluids to interact with the geometry becomes a pain and can cause errors or max out simulation times.

So this approach allows you to create a Level-Set inside of your scene of your mesh, which is clean and efficient and allows particles to run over surfaces or interact effectively with it!

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