Locking textures to particles with Particle Flow & Krakatoa
October 17, 2013
Procedural Maps & Modeling Talk 1
October 17, 2013
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emitting from 3D Texture Volumes

Quick example of emitting from 3D procedural textures to create volumetric patterns in 3D space. Useful for creating anything from fire to nebulas and other interesting effects.

We also touch on baking out the initial positions to improve simulation/creation times, as well as piping this information into Krakatoa.

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