Chapters (total 24 Hours of content) 1 - Introduction 2 - Creating Realistic Fire And Flames 3 - Utilizing Masking Channels For Fire 4 - Creating A Realistic Flame Thrower 5 - SIGGRAPH 2008 - Digital Pyrotechnics Master class 6 - Practical Example Of Lighting A Man On Fire 7 - Explosions And Pyro 101 8 - Utilizing Vectors To Drive Particles 9 - Scripting 10 - Animating Time Values 11 - Temperature Maps And Other Values 12 - Advanced Explosions 13 - Practical Exercise: Helicopter Destruction A 14 - Practical Exercise: Helicopter Destruction B 15 - Advanced Pipelines For Automating Fluid Creation And Particle FX 16 - Practical Exercise: Creating A Car Bomb Explosion |
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Enquiries?
Contact Allan McKay, or one of his staff at HERE
About the Author
Allan McKay is a Hollywood veteran with over a decade of experience working both on feature films and tv commercials for some of the most prestige studios across the globe. Allan has been acknowledged for his work on many high profile projects as well as being guest speaker on both panels and at conferences around the world including Siggraph, Digital Media Festival, Software and Film launches as well as holding master classes to not only talk about his previous work but also help teach and tutor other up and coming film and visual effects students.
Being placed in many roles he has both supervised and directed many small to large scale projects on set as well as in post production. Coming from an artist background and working his way up through his career, as with most successful creative's and business owners – he’s been through the trenches during his early career and learned the business from inside to out.
