Episode 30 – Dan Roarty – Character Artist

Click here to listen on iTunes!

Dan’s background working in video games on projects ranging from Star Wars 1313 to Tomb Raider to Gears of War to many other iconic projects as well as high profile studios such as Lucas Arts.

What makes Dan stand out is his phenomenally realistic character work, many of his pieces have received much acclaim, awards and can be seen in magazines worldwide. If you’ve followed Episode 28, interviewing Christopher Nichols of the Digital Human League, Dan is also a member of this and both have collaborated on the high profile ‘The Newyorker’ digital human piece.

This episode we dive into Dan’s process – discussing what it takes to make characters photoreal, as well as his habits, his process and giving much insight into his background as an artist. We also discuss in great depth work visas and working in other countries, as well as many other exciting subjects!

Dan Roarty’s Website

Star Wars 1313

Tomb Raider

Radical Games

Digital Human League

Christopher Nichols Episode 28

Truespace

Art Institute
Have a comment or some feedback you’d like to share? Let me know in the comments section below!

If you enjoyed this episode, please share it using the social media buttons you see at the bottom of the post.

Also, please leave an honest review for the Allan McKay Podcast on iTunes! Ratings and reviews are extremely helpful and greatly appreciated! They do matter in the rankings of the show, and I read each and every one of them.

And finally, don’t forget to subscribe to the show on iTunes to get automatic updates. A big thank you to Pierre Grage for joining me this week!

Let's Connect

View my profile on

INSTAGRAM

wp_footer()