Dan’s background working in video games on projects ranging from Star Wars 1313 to Tomb Raider to Gears of War to many other iconic projects as well as high profile studios such as Lucas Arts.
What makes Dan stand out is his phenomenally realistic character work, many of his pieces have received much acclaim, awards and can be seen in magazines worldwide. If you’ve followed Episode 28, interviewing Christopher Nichols of the Digital Human League, Dan is also a member of this and both have collaborated on the high profile ‘The Newyorker’ digital human piece.
This episode we dive into Dan’s process – discussing what it takes to make characters photoreal, as well as his habits, his process and giving much insight into his background as an artist. We also discuss in great depth work visas and working in other countries, as well as many other exciting subjects!
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